My initial understanding of virtual realities is a place online where people create avatars and act out another life. I picture online Sims, or Second Life, or World of Warcraft type games. People use these games to escape their own reality and live in a virtual reality where they can achieve anything and be anything they wish.
Questions
1.) Do you think it's possible that people can be so consumed with their virtual reality that they eventually start to believe that is their actual reality? With all the advancements in gaming, I predict this situation could happen all the time.. Which could be very dangerous and unstable
2.) I think the philosophical question of "what is reality" is a very necessary one. What do you believe? Do you agree with Plato's ideal form, with Buadrillard's "hyperreality" with Kant's phenomena idea? Do you think there even exists a reality beyond what we physically can interact with?
3.) If we are interacting with a virtual world, are we ever truly engaged or interacting when we are interacting with an illusion, a virtual facade of something real?
Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts
Tuesday, November 13, 2012
Wednesday, October 10, 2012
Simulation and Gaming Questions (Group 13)
Timeline: The Future of Videogames
1.) What will become of society when/if the line between reality and augmented reality become blurred?
2.) How much of this article can we actually believe? I understand the points that are made and that there are facts to support their guesses for the future, but that's all they are: guesses. I remember when 2000 was the year we were "supposed" to have flying cars... So how much can we rely on these predictions?
3.) How will the way humans socialize with one another change? With the blending of reality and video games becoming the norm, will the human race still value social interactions as much?
Does Game Violence Make Teams Aggressive?
1.) Why is there so much focus on computer games instead of other platforms such as the internet, music or television in which kids are exposed to the same amount of violence?
2.) From my limited video game knowledge, I know there are other types of video games that are still "violent" (such as World of Warcraft) while the article focuses on more extreme games like Call of Duty... Can researchers really make the distinction or could it just be that ALL video games create this similar arousal in the brain?
3.) Just because certain areas in the brain are more active or aroused than others at times, does that necessarily mean that the gamer will have violent tendencies? Are these arousals merely temporary?
1.) What will become of society when/if the line between reality and augmented reality become blurred?
2.) How much of this article can we actually believe? I understand the points that are made and that there are facts to support their guesses for the future, but that's all they are: guesses. I remember when 2000 was the year we were "supposed" to have flying cars... So how much can we rely on these predictions?
3.) How will the way humans socialize with one another change? With the blending of reality and video games becoming the norm, will the human race still value social interactions as much?
Does Game Violence Make Teams Aggressive?
1.) Why is there so much focus on computer games instead of other platforms such as the internet, music or television in which kids are exposed to the same amount of violence?
2.) From my limited video game knowledge, I know there are other types of video games that are still "violent" (such as World of Warcraft) while the article focuses on more extreme games like Call of Duty... Can researchers really make the distinction or could it just be that ALL video games create this similar arousal in the brain?
3.) Just because certain areas in the brain are more active or aroused than others at times, does that necessarily mean that the gamer will have violent tendencies? Are these arousals merely temporary?
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